Cheq Ing'ard

Inspirational archer motivated by his passion for discovery.

Description:

CHEQ ING’ARD    CR 10
Male Human (Taldan) Bard 11
NN Medium Humanoid (Human)
Init 8; Senses Perception +4


DEFENSE

AC 25, touch 18, flat-footed 19   (7 armor, 6 Dex, +2 deflection)
hp 69 (11d8)
Fort
7, Ref 16, Will 10

OFFENSE

Spd 30 ft.
Melee 1 Mace, Light +12/7 (1d6+4/20/x2) and
   Unarmed Strike 11/6 (1d3+3/20/x2)
Ranged 1 Holy Shortbow, Composite (Str +3) +15/10 (1d6+4/20/x3)
Special Attacks Bardic Performance (move action) (33 rounds/day), Bardic Performance: Countersong, Bardic Performance: Dirge of Doom, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 18), Bardic Performance: Inspire Competence 4, Bardic Performance: Inspire Courage +3, Bardic Performance: Inspire Greatness (1 allies), Bardic Performance: Suggestion (DC 18)
Bard Spells Known (CL 11, +11 melee touch, +14 ranged touch):
4 (2/day) Dimension Door, Zone of Silence, Heroic Finale
3 (5/day) Confusion (DC 16), Good Hope, Phantom Steed, Tiny Hut
2 (5/day) Calm Emotions (DC 15), Mirror Image (DC 15), Pyrotechnics (DC 15), Glitterdust (DC 15), Alter Self
1 (6/day) Cure Light Wounds (DC 14), Comprehend Languages, Grease (DC 14), Charm Person (DC 14), Saving Finale, Vanish
0 (at will) Read Magic, Message, Ghost Sound (DC 13), Detect Magic, Mage Hand, Prestidigitation (DC 13)

STATISTICS

Str 14/16, Dex 21/23, Con 10, Int 12/14, Wis 10, Cha 14/16
Base Atk
8; CMB 11; CMD 29
Feats Arcane Strike, Bard Weapon Proficiencies, Extra Performance, Manyshot, Master Performer (Kitharodian Academy), Point Blank Shot, Precise Shot, Rapid Shot
Traits Reactionary, Rostlander
Skills Acrobatics +17, Bluff +17, Diplomacy +17, Disable Device +4, Disguise +17, Fly +17, Knowledge: Arcana +15, Knowledge: Dungeoneering +15, Knowledge: Engineering +14, Knowledge: Geography +15, Knowledge: History +15, Knowledge: Local +15, Knowledge: Nature +15, Knowledge: Nobility +14, Knowledge: Religion +15, Knowledge: The Planes +21, Perception +4, Perform: Act +17, Perform: Dance +17, Perform: Oratory +17, Sense Motive +17, Use Magic Device +17
Languages Common, Daemonic, Giant
SQ Antitoxin (vial), Astrolabe (
2), Barbed Vest, Bardic Knowledge 5 (Ex), Compass, Jack of All Trades: Trained skills (Ex), Lore Master (2/day) (Ex), Smoked Goggles, Swarmsuit, Versatile Acting +17 (Ex), Versatile Dance +17 (Ex), Versatile Oratory +17 (Ex), Weapon Cord, Weapon Cord, Well Versed (Ex)
Combat Gear Arrows, Blunt (45), Adamantine Arrows (50), Silver Arrows (50), Cold Iron Arrows (50), Quickling Poison Arrows (50), +1 Holy Shortbow, Composite (Str +3), +1 Mace, Light, +3 Mithral Chain Shirt; Other Gear Acid (flask) (2), Alchemical Grease (2), Alchemist’s fire (flask) (4), Alkali Flask (2), Amulet of Natural Armor +1, Antiplague (vial), Antitoxin (vial), Astrolabe (
2), Bag of Holding I (empty), Barbed Vest, Bedroll, Belt of Physical Might, STR & DEX +2, Bladeguard, Bodybalm, Butterfly Net, Climber’s kit, Cloak of Resistance, +3, Compass, Dust of Dryness, Explorer’s outfit, Flask, Flint and steel, Handy Haversack (empty), Headband of Mental Prowess, INT & CHA +2: Knowledge: The Planes, Light Detector, Liquid Ice (2), Magnet, Potion of Cure Moderate Wounds (5), Potion of Fly, Potion of Misdirection, Potion of Restoration, Lesser, Potion of Restoration, Lesser, Potion of Shield of Faith +2, Potion of Spider Climb, Powder (6), Restorative Ointment (3), Ring of Protection, +2, Rope, silk (50 ft.), Scroll: Breath of Life, Scroll: Delay Poison, Scroll: Discordant Blast, Scroll: Raise Dead, Scroll: Remove Blindness/Deafness, Scroll: Remove Paralysis, Scroll: See Invisibility, Scroll: Speak with Animals, Signal Horn, Smoked Goggles, Soothe Syrup (2), Sunrod (2), Swarmsuit, Traveler’s outfit, Vermin repellent (2), Wand of Cure Moderate Wounds, Wand of Cure Serious Wounds (CL 11), Wand of Gravity Bow, Wand of Hideous Laughter, Weapon Cord, Weapon Cord

SPECIAL ABILITIES

Arcane Strike As a swift action, add 1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Astrolabe (
2) Use INT instead of WIS for survival checks to avoid being lost.
Barbed Vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Bardic Knowledge +5 (Ex) Add + 5 to all knowledge skill checks.
Bardic Performance (move action) (33 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Dirge of Doom (Su) Enemies within 30’ are shaken.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 18) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +4 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +3 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Inspire Greatness (1 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Bardic Performance: Suggestion (DC 18) (Sp) Make a Suggestion to one Fascinated creature.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Lore Master (2/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Master Performer (Kitharodian Academy) When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get 4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Swarmsuit DR 5/
vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Versatile Acting +17 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Dance +17 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Oratory +17 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Weapon Cord Attached weapon can be recovered as a swift action.
Weapon Cord Attached weapon can be recovered as a swift action.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependant effects.

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Bio:

A passionate explorer with a love of nature. He shuns the Gods and considers them selfish and greedy. Feels the natural balance of life is what keeps order.

As a student of the University of Restov, Cheq found himself taking a wide range of studies, though in the end focusing on botanics and anthropology. He also found enjoyment in acting and debating, he quickly became know for his sharp tongue and thespian talents.

Once he had finished his studies he found himself lost. Without the structure of the university he had nothing. Luckily, his old tutor had heard about the Sword Lord’s plans for the Stolen Lands and asked Cheq to explore there on the behalf of the university.

Cheq Ing'ard

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